Anushka
Gupta.

Technical artist and game programmer with a B.S. in Game Design & Development from Purdue University. Interested in researching real-time shaders, AI-driven NPC behavior, and simulation-based learning games.

13Projects
3Studios
2+Years
Featured work
Post Process ShaderUE5

VHS Post Process Effect

Multiplayer-optimized VHS distortion shader with a reusable scrambler function — built for Parallax Protocol under networked performance constraints.

Post Process ShaderUE5

Spooky Smoke Post Process

Geometry-noise shader simulating psychic sight — iterated across multiple designer passes to balance atmosphere and legibility without any scene assets.

Camera ShaderIsometricUE5

Occlusion Mask Camera System

Dot product–based angle calculation ensuring character visibility in a fixed isometric environment. Solves the classic wall-occlusion problem without extra geometry.

Cel to PBR shader
Post Process ShaderUE5

Cel → PBR Shader Evolution

Designed as a cel shader, later iterated into a physically-based approach. Documents the design decisions and trade-offs behind the aesthetic shift.

Deer AI neck tracking
AI NPCBehavior TreeUE5

Deer AI Behaviour System

Prototyped, then scrapped due to debug complexity. Documents design intent, failure mode, and the fix I later identified — a case study in how AI problems compound.

Auto Rigger Maya UI
Animation ToolPythonMaya

Auto Rigger Tool

One-click rigging pipeline tool in Python for Autodesk Maya — custom UI with node-based architecture enabling fast rig generation with minimal manual steps.

Production & pipeline
Agronova demo
Game ProducerTechnical ArtistUE5 · Maya

Agronova — SimGen Studio

Educational simulation game teaching drone operation and agriculture. Led production, technical art, rigging pipeline, and character tooling across a full academic year.

More projects
Game ProgrammerUE5

P1 Games: Curing Corruption

Animation PipelineMaya · UE5

Rigging & Retargeting Pipeline

Narrative SystemsUE5

Tree-Level Dialogue System

Game ProgrammingUnity

Dust Bunnies

AI / NPCUE5

AI Features Game Set

MaterialUE5

Decal Water Spray Material

Building games that think.

I'm Anushka or Nush — a technical artist and game programmer who graduated from Purdue University with a B.S. in Game Design & Development and Animation, plus a Certificate in Data Science.

I'm interested in the intersection of real-time shaders, AI behavior systems, and simulation-based learning — and how these tools can be used to build games that are not just fun, but genuinely educational or emotionally expressive.

Currently developing a personal project, learning German, and preparing applications for graduate research programs in Germany.

Unreal Engine 5
Blueprints · Materials · AI · Post Process
Unity
C# · Game Mechanics · NPC Systems
Autodesk Maya
Rigging · Animation · Python Tools
Python
Maya Scripting · Tool Development
Shader Dev
HLSL · UE5 Material Editor · Post Process
Data Science
Analysis · Visualization · Applied Math