P1 Games:
Curing Corruption

Game ProgrammerUE5

An 8-week volunteer game jam sprint with team Mighty Hibiscus under P1 Games — I contributed the dialogue system, deer AI behavior, and cel→PBR shader post-process.

Curing Corruption — credits and gameplay

My contributions

Curing Corruption was the context for three separate systems I built over the sprint — the branching dialogue system, the deer NPC behavior tree, and the cel→PBR shader. Each has its own dedicated page. This page is the project context that ties them together.

Working in a volunteer team under sprint pressure taught me a lot about scoping — deciding what to prototype versus what to actually ship. The deer AI got cut. The shader evolved. The dialogue system shipped.