Beta version gameplay — Dust Bunnies, Purdue
Overview
What I built
The concept was a small teddy bear helping objects around a room — easy-going exploration with a main quest from the dustpan and optional side quests scattered through the level. Soraya handled environmental assets and level design; I owned the game mechanics and character systems.
My responsibilities across alpha and beta builds included the hang and climb mechanic, double jump, dust bunny collection counter, push mechanic, and a Niagara particle system for dust. I also fully modeled, textured, rigged, and animated the dust bunny character in Maya — the same skills I used on Agronova, applied here in a smaller scope.