Dust
Bunnies

Game Programming3D PlatformerUnity · C++

A 3D puzzle and exploration platformer built in Unity — little guy, big world. Made in collaboration with environment artist Soraya Karimi.

Beta version gameplay — Dust Bunnies, Purdue

What I built

The concept was a small teddy bear helping objects around a room — easy-going exploration with a main quest from the dustpan and optional side quests scattered through the level. Soraya handled environmental assets and level design; I owned the game mechanics and character systems.

My responsibilities across alpha and beta builds included the hang and climb mechanic, double jump, dust bunny collection counter, push mechanic, and a Niagara particle system for dust. I also fully modeled, textured, rigged, and animated the dust bunny character in Maya — the same skills I used on Agronova, applied here in a smaller scope.

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